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  1. #Multimon filter or update
  2. #Multimon filter or simulator

This didn’t seem to change the resolution in the game but when I checked the config file after, the newly typed resolution lines were still there and hadn’t been overwritten back to the old resolution (my desktop monitor is 2560×1440, that’s why it’s a higher number). So I tried just typing in the resolution numbers you suggest for each line instead but without the x32x0 bit as I don’t know where to put that or what it refers to. I tried replacing the two uset r_mode lines with the one line but the game just overwrites it and puts them back to two separate lines.

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These are my vive settings as of 11/june/2019 for update 1.35 I have a 1080ti video card but a poor cpu If you find settings that work well for you, consider posting them in the comments section below.

#Multimon filter or simulator

This takes the simulator from playable to enjoyable with VR in my opinion. You need to try the settings for yourself and make up your own mind what works best.Ĭertainly, getting rid of the jagged edges in the far distance makes a big difference. The instrument cluster didn’t render for the screenshot but with readable in the HMD in-game.ĭue to the way screenshots work in VR, it’s not possible to directly convey how much improvement you can get. With current Virtual Reality systems being more about the ‘feel’ than the overall look, you can do without some of the bells and whistles. Most of the other settings yield a little performance improvement. Be sure to leave ‘scaling’ at 100% and MSAA off. You can recover some FPS by reducing the video quality settings in the game menu. Go too high and you’ll see and feel the framerate dropping off. The higher the performance your graphics card provides, the higher you can go with this setting. This setting gave the single biggest improvement in visual quality for me. With at least at GTX 970 or equivalent, I recommend starting off with: The trick is to find a happy middle ground between quality and performance. However, at “1.5”, there was judder depending on the scene complexity. A setting of “1.5” or more made for a very much improved scene. I found using a GTX 970 that a setting of “1.3” was smooth and looked better. There’s a trade-off though, the higher you set this, the greater the peformance penalty for your GPU. It appears the better the quality of the initial image, the better the quality of the VR image. The rendered image is then distorted for VR. This setting can be used to increase the size of the rendered image. Now, the real game-changer (pardon the pun) is r_manual_stereo_buffer_scale. Uset r_msaa "0" r_manual_stereo_buffer_scale. This matches up to the HMD’s native resolution.Īlso, make sure MSAA is off. Switch either to “1” or both to “0” but not both to “1” and see what works (or feels) best.įinding the line with uset r_mode, I set it to: These are really about VR performance consistency. First of all, make a backup of this file. You should find config.cfg at My Documents\Euro Truck Simulator 2. Euro Truck Simulator 2 VR Quality Settings Config File.ĮTS2 has some VR specific config options contained within a config file.

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This article looks at the most useful settings to change to improve visual quality. If you’ve been struggling with the VR quality settings, hopefully I can help you out here. I think I’ve achieved some significant improvement. I’ve been experimenting with ETS2 quality settings on the Vive. The image in the far distance seems often to be a jumble of pixels. With the default settings, the image appears ‘jagged’. Unfortunately, the beta default quality settings leave something to be desired. Beta support for Oculus Rift and HTC Vive has been available in Euro Truck Simulator 2 for some time.














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